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Global eSports Takes Over International Competitive Video Gaming

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Online gaming has passed the status of a fad and has become a serious industry with investors and celebrities such as Famous Rapper ‘Drake’, Michael Jordan, Mark Cuban, Jennifer Lopez, Ashton Kutcher, Rick Fox, and Magic Johnson betting their money on the industry, given the potential it holds.

Global eSports is the latest entrant in the online gaming segment in the Indian startup ecosystem. Run by a team of paradoxes, achievers, and people passionate about gaming, Global eSports is a professional esports organisation that owns teams across the globe in various titles such as Fortnite, Overwatch, PUBG, Rainbow Six Siege, and soon expanding to PUBG Mobile, League of Legends, Call of Duty etc.

With a 400 Mn esports audience across the world, the industry has been seeing a steady Y-O-Y growth of over 38% and is estimated to reach the $1.5 Bn mark by 2020. The distribution of the esports industry is about 51% in Asia, 13% in North America, 18% in EU, and 18% in the rest of the world.

There’s a thin line that demarcates video gaming and esports — the latter is a more competitive form of video gaming with a much larger potential to become a multibillion-dollar industry given the possibilities it holds of becoming a host to major competitions and teams, much like the IPLs and ISLs that we see today.

However, it was pure passion and love for video gaming that brought GE – short for Global eSports, an online gaming startup — to existence. Dr Rushindra Sinha, all of 28, is the CEO of Womens Hospital, an avid gamer, he co-founded a Los Angeles-based social media startup and a Stanford Graduate.

“I’ve been playing video games for as long back as I can remember. My earliest memory of playing video games was on my parent’s black-and-white computer, which belonged to their hospital and which was used for patient data entry back in the day, I was only three years old at the time. I would sit on it playing video games late into the night,’’ says, Sinha

Global eSports Takes Over International Competitive Video Gaming

The inception of the first team of Global eSports was a matter of chance. The Indian Overwatch (game) team, which had hired Sinha for his excellent gaming skills, got back to him saying the team had been disbanded due to lack of funds. Upset about by the fact that such a talented team of players was going to break up, Sinha took it upon himself to find sponsors for the team and, if need be, sponsor them himself. Soon, Sinha found himself drawing up papers and creating a formal entity — Global eSports — and signed in his first official team. Before that the only GE branded event was the hosting of a Dota 2 viewing party for The International 2017.

“What started with 10 friends watching the tournament together grew into a 100-person event with sponsors coming onboard and became the first official GE event,’’ says Sinha.

Global eSports prides itself on being a “100% players-first team” and then a content-driven organisation which hosts tournaments and events. The current Global eSports team has a combined experience of over 100 years in gaming and the team members are deeply passionate about what they do. Passion and expertise are the key ingredients in turning a business into a raging success, and the Global eSports team seems to have them both in plenty.

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